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Introduction to Unity DOTS

First you need to instantiate a job.

首先,您需要一个作业。

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Introduction to Unity DOTS

But essentially, this is how you instantiate entities using this conversion workflow.

但本质上,这就是您使用此转换工作流程式。

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Introduction to Unity DOTS

Just like we can instantiate GameObject Prefabs, we can instantiate Entity Prefabs.

就像我们可以 GameObject Prefabs 一样,我们可以 Entity Prefabs。

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Introduction to Unity DOTS

When we instantiate an Entity Prefab, we'll need to give it a position.

当我们预制件时,我们需要给它一个位置。

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Introduction to Unity DOTS

Scroll back to the start method, and let's instantiate our Prefab at, say, 4, 0, 4.

滚动回 start 法,让我们在 4,0,4 处我们预制件。

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Introduction to Unity DOTS

Assuming our GameObject Prefab converted correctly, then this should instantiate an Entity.

假设我们 GameObject Prefab 已正确转换,那么这应该一个

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Introduction to Unity DOTS

So first we'll need to instantiate the another job.

因此,首先我们需要另一个作业。

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non-typical, non-U, nonuniform, nonuniformity, nonunion, non-union, nonunionism, nonunionist, nonuniqueness, nonunity,

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