In the Tianshuihai area, small pingos, unsorted circles, sand wedges and polygons, and other periglacial phenomena were identified.
在该地区发大量小型冻胀丘、石象的存在。
A prismatoid having polygons with the same number of sides as bases, and faces that are parallelograms or trapezoids.
四个边相的平行四边形;不是直角的边平行四边形。
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The circle, which is effectively a Reuleaux polygon with an infinite number of sides, has the largest.
圆是一有效的鲁洛正形有无数条,有最大的面积。
Mathematicians estimated it by inscribing polygons in circles.
数学家通过在圆内接形来估算数值。
And over the years, more polygon lines were added, making the players look more and more lifelike.
并且经年累月,增加了更的形线条,让球员们看起来越来越逼真。
The tangram is a dissection puzzle consisting of seven flat polygons which are put together to form shapes.
巧板是一小块拼图游戏,由平的形组成,形放在一起可以形成其他形状。
Admittedly, this is a pretty ugly filled polygon.
诚然,是一非常丑陋的填充形。
That’s because this algorithm doesn’t need to sort any polygons, which makes it faster.
是因为该算法不需要对任何形进行排序,因此速度更快。
This works with larger polygons too.
也适用于更大的形。
So no one was bisecting polygons to find Pi ever again.
所以再也没有人通过二分形来寻找圆周率了。
Let's switch colors and switch polygons and put squares around these.
让我们切换颜色、切换形并在它们周围放置正方形。
If a pixel is entirely inside of a polygon, it gets fully colored.
如果一像素完全在形内部,它就会完全着色。
The rate at which a computer fills in polygons is called the fillrate.
计算机填充形的速率称为填充率。
Importantly, it also works for some polygons with fewer sides, including heptagons, hexagons, and pentagons.
重要的是, 它也适用于一数较少的形,包括形、六形和五形。
But if the polygon only grazes a pixel, it’ll get a lighter shade.
但是如果形只擦过一像素,它会得到一更浅的阴影。
To make things easier to follow, we’re going to color the polygons differently.
为了让事情更容易理解,我们要给形涂上不同的颜色。
They may be triangles or polygons, or different kinds of shapes that you don't normally expect in a building.
它们可能是三角形或形,或者您通常不会在建筑物中看到的各种形状。
Consider this example scene with three overlapping polygons.
考虑具有三重叠形的示例场景。
Look at this beautiful teapot made out of polygons.
看看由形制成的漂亮茶壶。
A collection of polygons like this is a mesh.
像样的形集合就是网格。
But for more complex shapes, triangles are better -- what are called polygons in 3D graphics.
但对于更复杂的形状,三角形更好——在 3D 图形中称为形。
In short, Z-buffering keeps track of the closest distance to a polygon for every pixel in the scene.
简而言之,Z 缓冲会跟踪场景中每像素到形的最近距离。
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